![]() Unlike Fantasy Life whose menus took up the entirety of the display–thanks to the low resolution of the 3DS screens no doubt–the crafting and inventory menus take up a quarter of the screen if that and it’s really annoying. Another issue I have is something that crops up far to often in my opinion, and that’s teeny tiny UI elements and menus. It’s the first thing I noticed in _My Time at Portia_ and it sticks out here too. For a game that has pretty good production values, it’s a shame the audio isn’t both varied and of higher quality. The visuals and soundtrack are good but the sound effects feel…generic. I also enjoyed the overall cheerful aesthetics and soundtrack, however, it’s not all sunshine and rainbows. In all honesty, this was my favorite part of the game as I enjoyed mixing up heavy and magic attacks while I took down foes. Enemies have an AOE to dodge and typically don’t pose much of a threat early on, that is, until they start gaining up on you and _especially_ when enemies with varying attack types are thrown in the mix. You have light and heavy attacks, a doge roll on a cool down, and magic abilities also on a cooldown. Like I mentioned above, I was instantly drawn to the Fantasy Life style of combat. ![]() Right from the start, you can choose between about eight different cat types like calico for you sword wielding protagonist and swap them out at will using the standing mirror in your home. For starters, the anthropomorphic animals are cartoon-y and fun with each having their own personalities. I feverishly checked my email for weeks after being on the list for a review code and, now that I’ve played quite a bit of it, I’m ready to share my thoughts. Both have slight isometric views with bright charming environments, both offer a world littered with NPCs and enemies, and both boast lite action RPG gameplay. And until that's fixed I just can't say it's a game worth purchasing.The first time I saw the launch trailer for Kitaria Fables I instantly drew a comparison to one of my favorite 3DS games-Fantasy Life. I had a lot of hopes in this game, but it's relying very heavily on the look of the game and not the playability. The fact that you can't name your character or farm also puts in a very large disconnect. The currency is pretty worthless as well because you can't buy the materials you need to upgrade items, Meaning. Everything you get from monsters is pretty much worthless and you have to continuously go into the same area over and over again to do some of the quests. Including a grind mechanic is great in an RPG or Farm simulator. The world as vibrant as it is feels a bit devoid of actual life, very few characters with meaningful interactions. The fact that you can't cook your own crops, you buy seeds grow them and then have to pay someone to turn it into a meal is just a bad mechanic in my opinion. The fact that you can't cycle through tools without pulling up the inventory finding the tool and then equipping it is cumbersome. There are a lot of simple elements missing. The fact that you can't cycle through tools without pulling up the It's just not a very good game. ![]() While by no means as polished or deep as the top-tier titles in the genre the general accessibility, friendly characters and tone, and plain cute charm or Fables should be perfect for people who just want to just take their time and enjoy themselves, no matter what their age. Further, throw in the ability to play along with someone else co-op style and it positions itself very nicely for a parent or older sibling to play along with a less experienced gamer-in-training as well. A dash of crafting and cultivation help to add some meat to the game’s bones once you get rolling, and some weapon choices help to give you some nice combat options to work with as you face a variety of foes. While the story, for the most part, runs along familiar lines, keeping it simple seems to work nicely for the title, giving you reasons to keep moving around to discover new areas and challenges, but also never bogging things down. Family-friendly action adventure titles have a fair amount of representation on the system, but with its cute characters and pretty basic Family-friendly action adventure titles have a fair amount of representation on the system, but with its cute characters and pretty basic overall controls, Kitaria Fables manages to pretty easily establish itself as a great option.
0 Comments
Leave a Reply. |